Post by Aasha Cathmoore on Aug 9, 2015 10:42:25 GMT
Non-combat reminder (Me and the baby, hehe, will be non-combat and depending on what the Dr. says Andy Koehler might be too.) So here's a reminder of the non-combat rules:
Non-Combatants
Sometimes a player may need to not be involved
in boffer combat for a variety of reasons, most of
them medical, as it may be dangerous or
uncomfortable for them to participate in such a
physical activity. In these instances a player on
an out-of-game level is considered a Non-
Combatant, and is required to wear an orange
headband during the day, as well as an orange
glow stick both around their neck and upon their
head at night. Non-Combatant should inform staff
prior to going In-Game that they will be non-
combat, so that staff may inform other players in
addition to the visual aids.
Other players are prohibited from intentionally
striking them with boffers or throwing packets at
them. To attack characters played by Non-
Combatant player, the attack shall take place by
Indication, regardless of the normal delivery
method. If the Indication attack is Physical, any
character within striking distance of the originator
or the target may state "I defend you." and the
attack fails. If the Indication attack is Magical, it
may not be stopped unless a defending party is
directly between the originator and the target, in
which case the defending party takes the Effect.
After a defending party has stepped in to defend
the Non-Combatant, the originator may not use
another Indicated attack on the Non-Combatant
until either the defender has moved out of range
or has been incapacitated.
At the discretion of Plot, if the physical conditions
of the setting, whether in-game or out-of-game,
create an out-of-game situation that is dangerous
for the Non-Combatant, they may extricate
themselves from combat on an out-of-game level
and find a Marshal to stand next to. If there is no
Marshal, the Player should remove still remove
themselves from combat and the impending
danger and place their hands on their head. They
are considered out-of-game and may not interact
with anyone or anything in game until the combat
is resolved. Players which do this accept that
their in-game characters fate is tied to the fate of
the rest of their party. There's no exception to
this, so if your party does something egregiously
stupid, your character will receive the same
consequences, whether that be a curse, death,
or anything else.
For players with pre-existing characters that
develop a medical condition that prevents them
from physically playing the character in the same
way, and the medical condition will last longer
than three months, that player will be allowed to
rebuild their character to accommodate that
medical condition. If the medical condition is
resolved, the rebuild will have been considered
temporary, and the character will return to its
previous build. Players are encouraged to work
with Plot on an in-game explanation of why their
characters skill set has changed.
Non-Combatants
Sometimes a player may need to not be involved
in boffer combat for a variety of reasons, most of
them medical, as it may be dangerous or
uncomfortable for them to participate in such a
physical activity. In these instances a player on
an out-of-game level is considered a Non-
Combatant, and is required to wear an orange
headband during the day, as well as an orange
glow stick both around their neck and upon their
head at night. Non-Combatant should inform staff
prior to going In-Game that they will be non-
combat, so that staff may inform other players in
addition to the visual aids.
Other players are prohibited from intentionally
striking them with boffers or throwing packets at
them. To attack characters played by Non-
Combatant player, the attack shall take place by
Indication, regardless of the normal delivery
method. If the Indication attack is Physical, any
character within striking distance of the originator
or the target may state "I defend you." and the
attack fails. If the Indication attack is Magical, it
may not be stopped unless a defending party is
directly between the originator and the target, in
which case the defending party takes the Effect.
After a defending party has stepped in to defend
the Non-Combatant, the originator may not use
another Indicated attack on the Non-Combatant
until either the defender has moved out of range
or has been incapacitated.
At the discretion of Plot, if the physical conditions
of the setting, whether in-game or out-of-game,
create an out-of-game situation that is dangerous
for the Non-Combatant, they may extricate
themselves from combat on an out-of-game level
and find a Marshal to stand next to. If there is no
Marshal, the Player should remove still remove
themselves from combat and the impending
danger and place their hands on their head. They
are considered out-of-game and may not interact
with anyone or anything in game until the combat
is resolved. Players which do this accept that
their in-game characters fate is tied to the fate of
the rest of their party. There's no exception to
this, so if your party does something egregiously
stupid, your character will receive the same
consequences, whether that be a curse, death,
or anything else.
For players with pre-existing characters that
develop a medical condition that prevents them
from physically playing the character in the same
way, and the medical condition will last longer
than three months, that player will be allowed to
rebuild their character to accommodate that
medical condition. If the medical condition is
resolved, the rebuild will have been considered
temporary, and the character will return to its
previous build. Players are encouraged to work
with Plot on an in-game explanation of why their
characters skill set has changed.